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Where gaming and education converge.
I’ve been exploring Virtual Reality and its applications for K-12 Learning for many years now.  Inspired by a passion for games and learning alongside visions of exploring the moons of Jupiter or Tut’s tomb as imagined by Earnest Cline in Ready Player One, was available to developers.  Today, I’m supporting three , two Oculus Rifts, and a PSVR in schools across my district.  Each comes with its own strengths and weaknesses.
Those were our major options until just a few days ago when Facebook launched the Oculus Go.  Available at $199 for the 32GB option and $249 for the 64GB option, this is a standalone (no phone or computer required) option for virtual reality.  Everything’s built into the headset.  …and I just unboxed one yesterday.  Here are some early pros/cons and thoughts for the future: Early Thought and Questions: May 9, 2018 | Posted in: , | Tags: , , , , , , |.
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